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The Whistle Occurrence

The Whistle Occurrence

A Roblox experience owned by Pure Pure..

The Whistle Occurrence is a Roblox experience created on November 28, 2024. It has accumulated 745,691 lifetime visits and 14,770 favorites. The title holds an 87% like percentage. Currently, zero users are playing the game. No specific genre classification is recorded in the available data.

Last updated by the developer 1 Sept 2025, 00:39 UTC.

0
playing (measured 10 Aug 2026, 16:49 UTC)
745,691
lifetime visits
87%
liked (18,003 👍 / 2,580 👎)
14,764
favourites (19.8 per 1k visits)
28 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Muzan's Wrath [75% OFF]
499 R$
Slayer Mark [25% OFF]
249 R$
Akaza [SALE]
219 R$
Tester [45% OFF]
99 R$
Tengen’s Wrath
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:0087no change
14 Aug 2026, 17:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.