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[Forgotten Ridge] EToH Final Stretch Project

[Forgotten Ridge] EToH Final Stretch Project

A Roblox experience owned by Wild Ducks Inc.

ObbyENJToHTower DefenseObby

Description (written by the developer; not a statement by this register)

In EToH all there are Towers, Steeples and Citadels but in FSP we extended every tower to it's limit!🫨 Hope you will enjoy our game! JToH: https://www.roblox.com/games/8562822414/CHRISTMAS-Jukes-Towers-of-Hell Tags: (ignore) JToH, Obby, Tower, AToS, CSCD, PToH, jtoh, obby, tower, atos, cscd, ptoh, jukes towers of hell, anothers towers of stupidity, calebs soul crushing domain, purist towers of

Last updated by the developer 4 May 2026, 16:52 UTC.

0
playing (measured 12 Aug 2026, 23:17 UTC)
20,340
lifetime visits
55%
liked (89 👍 / 74 👎)
280
favourites (13.8 per 1k visits)
28 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 23:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ballon
79 R$
Healing Apple
49 R$
Highlight Changer
29 R$
T-POSE
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Final Stretch of Annoyingly Simple Trials · progression2,574 · 0.00% win
Final Stretch of Anger · progression1,914 · 0.00% win
Final Stretch of Madness · progression1,503 · 0.00% win
Final Stretch of True Skill · progression913 · 0.00% win
Not Even a Jump · other811 · 0.00% win
Final Stretch of Hecc · progression747 · 0.00% win
Final Stretch of Noticeable Infuriation · progression437 · 0.00% win
Final Stretch of Keyboard Yeeting! · other334 · 0.00% win
Final Stretch of Killjoys · progression311 · 0.00% win
Final Stretch of Stress · progression278 · 0.00% win
[CLOSED] Final Stretch of Snowy Rock · progression247 · 0.00% win
Final Stretch of Enchanted Embrace · progression245 · 0.00% win
[CLOSED] Final Stretch of Tall Mountains · progression237 · 0.00% win
[CLOSED] Final Stretch of The Cave · progression213 · 0.00% win
Final Stretch of Phone Snapping · progression203 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

545554.516 August 2026 — 54 % liked5 October 2026 — 55 % liked16 August 20265 October 2026
2 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 10:5255+1
16 Aug 2026, 08:5354first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.