Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
PARANORMAL INTRUSION [HORROR]

PARANORMAL INTRUSION [HORROR]

A Roblox experience owned by stay awake.

HorrorENparanormal investigationmultiplayer co-opjump scares

PARANORMAL INTRUSION [HORROR] is a horror experience created on 2024-11-28. It supports 1 to 4 players. The game has 3,229,114 lifetime visits, 65,562 favorites, and a 71% like percentage. Currently, 6 players are active. The experience involves exploring a house linked to a family tragedy.

Description (written by the developer; not a statement by this register)

Multiplayer horror game for 1 to 4 players, have fun! (This is early access, so please be mindful! This is our first game and we are still working on it!) ABOUT: You found out in local news about family tragedy taken back a few days earlier and decide to rob this house to make some quick cash. Upon arriving on the scene, you quickly realize something is wrong, but you're left with no options for escape.... CONTROLS: PRESS F TO TURN ON FLASHLIGHT CLICK TO OPEN DOORS Join our group: https://www.roblox.com/communities/5811594/stay-awake#!/about WARNING: This game contains Flashing lights, Loud Noises & Jumpscares! Tags: Horror, Abandoned, Lost, Mystery, Spooky, Terror, Scary, Creepy, Halloween, Killer, Ghost, Hunt, Robbery, Paranormal,Multiplayer

Last updated by the developer 12 Jul 2026, 18:50 UTC.

6
playing (measured 11 Aug 2026, 08:17 UTC)
3,229,114
lifetime visits
70%
liked (5,069 👍 / 2,139 👎)
66,347
favourites (20.5 per 1k visits)
28 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:172first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BETTER FLASHLIGHT
70 R$
WALK FASTER
60 R$
CROSS
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

End of The Chapter One. · progression677,810 · 51.5% win
Silly Guy. · other218,466 · 14.4% win
You died! · other211,107 · 68.2% win
Met the creators. · social4,030 · 0.00% win
Knock. Knock. · progression2,843 · 34.6% win
Yeah... heck no. · other1,714 · 0.20% win
Electrician · progression206 · 1.8% win
End of The Chapter Two. · progression162 · 1.6% win
Full House · social32 · 0.90% win
Lone Wolf · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

707170.514 August 2026 — 71 % liked24 August 2026 — 71 % liked3 September 2026 — 71 % liked13 September 2026 — 71 % liked23 September 2026 — 71 % liked3 October 2026 — 71 % liked13 October 2026 — 70 % liked23 October 2026 — 70 % liked2 November 2026 — 70 % liked14 August 20262 November 2026
9 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 05:2370no change
23 Oct 2026, 05:2270no change
13 Oct 2026, 05:2170-1
3 Oct 2026, 05:2071no change
23 Sept 2026, 05:1971no change
13 Sept 2026, 05:1971no change
3 Sept 2026, 05:1871no change
24 Aug 2026, 05:1771no change
14 Aug 2026, 05:1671first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.