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[BETA] Panic Library

[BETA] Panic Library

A Roblox experience owned by Mario Cartoons.

HorrorENhorrorabandoned locationexploration

Description (written by the developer; not a statement by this register)

beta core release This is a reprise of Luckytai2053's "The Horror Library" In the early 2000's, the Benadryl Library stood at its finest. Frequent visits every day, friendly people and all that good stuff. It wasn't until one day, things came crashing down. The rest is history. You and a few friends are willing to film and explore this now-"abandoned" library for a quick cashgrab. Little did you know, the things you heard turned out to be true. "hery guys, everything revolves around scripts created by @Brutez_BrightBeat . primary stuff like npc's, gamepasses, ideas and such were implemented by @cristianmr08, and misc. scripts were done by @Q_SBs and @fanati_zozo. and yyeah that's it thanks and leave a favorit" - Mario

Last updated by the developer 29 Jul 2026, 23:09 UTC.

0
playing (measured 23 Aug 2026, 23:52 UTC)
229
lifetime visits
67%
liked (2 👍 / 1 👎)
4
favourites (17.5 per 1k visits)
28 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 23:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Caramelldansen Potion
50 R$
Dancing Banana
50 R$
Expired Shamrock Shake
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Grave Entrance · progression36 · 0.00% win
Unexpected Encounter · social16 · 0.00% win
Colossal Tragedy · progression8 · 0.00% win
Ten Survivals · progression5 · 0.00% win
Mario . . · other0 · 0.00% win
Lost Time · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.