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[UP1] Fart The Door

[UP1] Fart The Door

A Roblox experience owned by Fart Door Simulator.

SimulatorENphysics comedypet collectionvfx gimmick

[UP1] Fart The Door is a simulator experience created on 2024-11-28. It has accumulated 1,804,977 lifetime visits and 195,170 favorites. The game holds an 89% like percentage. Currently, zero users are playing. The description mentions updates including a new toilet and fart visual effects, along with redeemable codes and premium benefits.

Description (written by the developer; not a statement by this register)

🚽 Update Log : - New Toilet - New Fart VFX ⭐️ New Code : 200Likes ⭐️ Code : Releash , Releash2 , Releash3 👍Like For Updates! 🚽 Train for Fart 💨 Fart Through Walls! 🏆 Hatch/Collect Pets, Wins & More! ⭐Premium Benefits: +15% Fart Power!

Last updated by the developer 19 May 2025, 17:33 UTC.

0
playing (measured 10 Aug 2026, 19:35 UTC)
1,804,977
lifetime visits
89%
liked (2,173 👍 / 281 👎)
195,136
favourites (108.1 per 1k visits)
28 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

test
1,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,330,245 · 0.00% win
You Reach Zone 2! · progression452,699 · 0.00% win
You Reach Zone 3! · progression342,139 · 0.00% win
You Reach Zone 4! · progression185,196 · 0.00% win
You Reach Zone 5! · progression99,729 · 0.00% win
You Reach Zone 6! · progression76,957 · 0.00% win
You Reach Zone 7! · progression56,098 · 0.00% win
You Reach Zone 8! · progression42,925 · 0.00% win
You Reach Zone 9! · progression33,707 · 0.00% win
You Reach Zone 10! · progression19,814 · 0.00% win
You Reach Zone 11! · progression7,967 · 0.00% win
You Reach Zone 12! · progression2,030 · 0.00% win
You Reach Zone 13! · progression1,159 · 0.00% win
You Reach Zone 14! · progression820 · 0.00% win
You Reach Zone 15! · progression740 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked13 October 2026 — 89 % liked23 October 2026 — 89 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 13:1889no change
13 Oct 2026, 13:1789no change
14 Aug 2026, 10:3289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.