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Hirsch Industries : Side Dough Plant #8

Hirsch Industries : Side Dough Plant #8

A Roblox experience owned by Hirsch Industries.

SimulatorENfactory simulationbread productionunfinished project

Description (written by the developer; not a statement by this register)

Feeding the world, one loaf at a time (GAME IS CURRENTLY UNDER MAINTENANCE) Factory and modeling by Waugin, Scripting and functionality by SamuelKingery. Donations available in gamepasses, consider supporting our developers. Note: This is an unfinished project. Alpha Version 1.1.0.3

Last updated by the developer 11 Aug 2026, 09:48 UTC.

0
playing (measured 14 Aug 2026, 15:08 UTC)
794
lifetime visits
100%
liked (14 👍 / 0 👎)
13
favourites (16.4 per 1k visits)
29 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 15:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Large Donation
89 R$
Donation
25 R$
Small Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hirsch Industries · welcome173 · 0.00% win
Payment · progression36 · 0.00% win
Entry · other4 · 0.00% win
Ascension · progression3 · 0.00% win
ؓ · other0 · 0.00% win
ؓ · other0 · 0.00% win
ؓ · other0 · 0.00% win
ؓ · other0 · 0.00% win
ؓ · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10020 August 2026 — 100 % liked30 October 2026 — 100 % liked20 August 202630 October 2026
2 measurements spanning 71 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Oct 2026, 03:17100no change
20 Aug 2026, 06:51100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.