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ShadowTag

ShadowTag

A Roblox experience owned by We2Fast4U.

Social & hangoutENtaggingteam-basedsurvival

Description (written by the developer; not a statement by this register)

ShadowTag is a game that has 2 teams Shadows and Survivors The shadows job is to tag all survivors and survivors job is well just survive

Last updated by the developer 1 Sept 2026, 00:01 UTC.

0
playing (measured 1 Sept 2026, 01:15 UTC)
522
lifetime visits
88%
liked (15 👍 / 2 👎)
6
favourites (11.5 per 1k visits)
29 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Sept 2026, 01:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Tag Sound
150 R$
Skip Spins
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

889390.51 September 2026 — 93 % liked11 October 2026 — 88 % liked1 September 202611 October 2026
2 measurements spanning 40 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Oct 2026, 01:2088-5
1 Sept 2026, 01:1793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.