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Survive the hog invasion (READ DESC)

Survive the hog invasion (READ DESC)

A Roblox experience owned by Games from my basement.

Description (written by the developer; not a statement by this register)

The game has been discontinued due to nobody playing it. I made it open source so anyone can make a better copy. Also join my group https://www.roblox.com/communities/823923371/Games-from-my-basement#!/about Tags (ignore): survival survive pig shark invasion classic retro 2013 fun hotel destroy destruction tsunami flood disasters bored boredom island world gear crazy silly weird random coop co-op cooperation meteors

Last updated by the developer 13 Jan 2026, 23:21 UTC.

0
playing (measured 9 Oct 2026, 18:01 UTC)
437
lifetime visits
94%
liked (15 👍 / 1 👎)
5
favourites (11.4 per 1k visits)
29 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
9 Oct 2026, 18:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Godly donation
500 R$
Gargantuan donation
100 R$
Gigantic donation
50 R$
Big donation
20 R$
Small donation
10 R$
Small donation
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome158 · 0.00% win
You completed the easy obby! · progression47 · 0.00% win
You won! · progression30 · 0.00% win
You completed the medium obby! · progression16 · 0.00% win
Pro · progression6 · 0.00% win
10 wins · progression5 · 0.00% win
You completed the hard obby! · progression3 · 0.00% win
100 wins · progression1 · 0.00% win
Tryhard · progression0 · 0.00% win
1000 wins!! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.