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Infinite Metro

Infinite Metro

A Roblox experience owned by PMC SHADOWS.

SimulatorENmetro simulationMoscow Undergroundtrain driving

Description (written by the developer; not a statement by this register)

Can you reach the end of the subway tunnel? Patch 2.9.2 is out! Premium/Plus players get a unique tag in chat! Latest server version - 2423 Our Roblox group https://www.roblox.com/communities/34541417/PMC-SHADOWS Tags: metro, subway, underground, train, railway, Moscow, TKL, Moscow Underground Metro, Underground Trains, Moscow ZL METRO, transport, driver, underground, rail, passenger

Last updated by the developer 8 Aug 2026, 21:31 UTC.

0
playing (measured 14 Aug 2026, 21:48 UTC)
15,827
lifetime visits
71%
liked (12 👍 / 5 👎)
20
favourites (1.3 per 1k visits)
29 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 21:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ВИП
70 R$
Косметический набор "Черный Ястреб"
30 R$
Уборщик
30 R$
Катушка скорость [Пермамент]
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Player · welcome9,775 · 0.00% win
5 MINUTES · other626 · 0.00% win
Easter · other466 · 0.00% win
Tester · other405 · 0.00% win
10 MINUTES · other217 · 0.00% win
Forest Opener · progression127 · 0.00% win
Laser Gun (limited) · collection43 · 0.00% win
End? · progression40 · 0.00% win
Christmas 2026 · other28 · 0.00% win
Chief Developer's Birthday · other24 · 0.00% win
Halloween 2025 · other13 · 0.00% win
Special Community Event! · social6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.