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Infinite Metro

Infinite Metro

A Roblox experience owned by PMC SHADOWS.

SimulatorENmetro simulationMoscow Undergroundtrain driving

Description (written by the developer; not a statement by this register)

Can you reach the end of the subway tunnel? Patch 2.9.2 is out! Premium/Plus players get a unique tag in chat! Latest server version - 2423 Our Roblox group https://www.roblox.com/communities/34541417/PMC-SHADOWS Tags: metro, subway, underground, train, railway, Moscow, TKL, Moscow Underground Metro, Underground Trains, Moscow ZL METRO, transport, driver, underground, rail, passenger

Last updated by the developer 8 Aug 2026, 21:31 UTC.

0
playing (measured 14 Aug 2026, 21:48 UTC)
15,827
lifetime visits
67%
liked (12 👍 / 6 👎)
20
favourites (1.3 per 1k visits)
29 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 21:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ВИП
70 R$
Пропуск уборщика
30 R$
Косметический набор "Черный Ястреб"
30 R$
Катушка скорость [Пермамент]
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Player · welcome9,785 · 0.00% win
5 MINUTES · other630 · 0.00% win
Easter · other466 · 0.00% win
Tester · other405 · 0.00% win
10 MINUTES · other218 · 0.00% win
Forest Opener · progression127 · 0.00% win
Laser Gun (limited) · collection43 · 0.00% win
End? · progression40 · 0.00% win
Christmas 2026 · other28 · 0.00% win
Chief Developer's Birthday · other24 · 0.00% win
Halloween 2025 · other13 · 0.00% win
Special Community Event! · social6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

67716916 August 2026 — 71 % liked25 September 2026 — 67 % liked16 August 202625 September 2026
2 measurements spanning 40 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 17:3867-4
16 Aug 2026, 17:0671first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.