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UPD+800/ Silent Hill Apocalyptic Punk R6 Outfits

UPD+800/ Silent Hill Apocalyptic Punk R6 Outfits

A Roblox experience owned by xip.

RoleplayENSilent HillR6 OutfitsAvatar Customization

UPD+800/ Silent Hill Apocalyptic Punk R6 Outfits is a roleplay experience created on November 29, 2024. The game has accumulated 531,863 lifetime visits and 32,833 favorites. It maintains an 87 percent like percentage. Currently, zero users are playing the experience. The content focuses on outfit ideas and clothing within the Roblox platform.

Description (written by the developer; not a statement by this register)

👋 Welcome to Silent Hill Apocalyptic Evade R6 Outfit Ideas! 🛒 All purchases made in-game will be available in your Roblox inventory! 🔔 Private servers reduce lag and contain our newest updates! 🏅 Credits to the community for the outfits! 👑 Owner - JER & ELLIE 🛍️ Group - https://www.roblox.com/groups/34985517/xip#!/about credits for outfits: SkuIled xDevilkax39 feintokyo cvlyde Castlevaynia Ifearemotions projuhct tags - Clothing, Trends, Social, Friends, Creativity, Outfit Store , Outfit Ideas , Hair Combo , Outfit Loader , Fits , Matching Fits , Hair style, Home store , Try on , Hair , Outfit Shop Hair Combos , Mall , Avatars , Hair Combo Shop , Aesthetic , Da Hood, DH, Steal Outfits , R6 , Avatar customization, Clothing, Trends, Social, Outfit ideas shop, Cybery2k, DollhouseRP, Emo, Dollhouse roleplay, Gothic dahood, dahoodoutfits, Headless, Headless fits, R6 avatars, R6 outfits, Outfits, Avatars, r6 outfit ideas, boy r6 avatars, boy r6 outfits, r6 avatars, r6 game

Last updated by the developer 6 Apr 2026, 13:15 UTC.

0
playing (measured 10 Aug 2026, 19:50 UTC)
531,863
lifetime visits
87%
liked (919 👍 / 134 👎)
32,778
favourites (61.6 per 1k visits)
29 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome313,330 · 40.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:3887no change
14 Aug 2026, 20:3787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.