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{BATWING!} Miracle World

{BATWING!} Miracle World

A Roblox experience owned by Mystical Project.

AdventureENfairiesmagicadventure

{BATWING!} Miracle World is an adventure experience created on November 29, 2024. The game has accumulated 1,097,445 lifetime visits and 3,106 favorites. Currently, 93 players are active. The title holds a 77% like percentage. The description highlights magical adventures and fairy powers within a hidden world setting.

Description (written by the developer; not a statement by this register)

🎮 Welcome to Miracle World (MW)! Here, you’ll embark on magical adventures, discovering your fairy powers and exploring a hidden world of wonder. Make friends, face dark forces that threaten the balance of nature, and protect the realm with courage and heart. Are you ready to spread your wings and become the fairy the world needs? 🦋 🔧 Copyright notice: According to Law No. 9,610/1998, fair use is permitted for purposes such as criticism, commentary, news, scholarships, and research. Non-commercial, educational, or personal use supports the principle of fair use and respects the rights of creators. 📌 TAGS: Action, True Friendship, Mysterious Antagonists, Adventure, Epic Battle, City of Wonders, World, Magical Companions, Enigma, Magic, Fairies, Fairy Tags: Pifm, Phs, PTHJ, RP, GOP, MOM, GOL, Magical Projects, Miracle World, MJ, MW, Magic Jewels, Magical Jewels

Last updated by the developer 10 Aug 2026, 22:34 UTC.

93
playing (measured 10 Aug 2026, 23:16 UTC)
1,097,445
lifetime visits
78%
liked (666 👍 / 191 👎)
3,583
favourites (3.3 per 1k visits)
29 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:1675first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(50% Discounts) (⚠️Presale)Tester👀
200 R$
(50% Discount!) The Wish
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome in miracle world · other42,379 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

777877.514 August 2026 — 77 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:3278+1
14 Aug 2026, 15:3177first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.