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🥀 leave ur kid to fight in a war obby

🥀 leave ur kid to fight in a war obby

A Roblox experience owned by besstt gaemes.

ObbyENnarrative-drivenfather-son dynamicprequel series

🥀 leave ur kid to fight in a war obby is an obby experience created on 2024-11-29. It has recorded 762,544 lifetime visits and 51,860 favorites. The current like percentage is 44, with zero players active at the time of measurement.

Description (written by the developer; not a statement by this register)

👍Join the group AND thumbs-up the game to equip a red trail on your avatar in-game! WARNING ⚠️: This can be a HARD obby at some stages. It's okay to fail. Take some time to relax, enjoy the story with the obby, and come back after a break if you need to! follow the story of Papa Noob & his son Chad in this 75-stage obby. here, they answer life's greatest question: "what's that? what's a father?" this is a prequel to the "find milk at the store" series.

Last updated by the developer 2 Jun 2026, 19:33 UTC.

0
playing (measured 10 Aug 2026, 15:46 UTC)
762,544
lifetime visits
44%
liked (1,494 👍 / 1,922 👎)
51,830
favourites (68.0 per 1k visits)
29 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:461first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Fusion Coil!
199 R$
Balloon!
199 R$
Grappling Hook
199 R$
Speed Coil!
150 R$
Rainbow Trail!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🥀 · other618,254 · 100.0% win
🥀 · other618,157 · 100.0% win
Y · other618,031 · 100.0% win
B · other617,972 · 100.0% win
B · other617,330 · 100.0% win
O · other617,232 · 100.0% win
Stage 1 · progression575,835 · 100.0% win
Stage 5 · progression401,512 · 100.0% win
Stage 10 · progression311,702 · 100.0% win
Stage 15 · progression246,481 · 57.1% win
Stage 20 · progression202,909 · 57.1% win
Stage 25 · progression164,339 · 38.1% win
Stage 30 · progression134,430 · 38.1% win
Stage 35 · progression116,580 · 19.0% win
Stage 40 · progression85,427 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4414 August 2026 — 44 % liked3 September 2026 — 44 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–45 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:4744no change
14 Aug 2026, 17:3844first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.