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ПЖ КУПИ (Русский Чат)

ПЖ КУПИ (Русский Чат)

A Roblox experience owned by GameZoneRU.

Social & hangoutRUUGC MarketplaceSocial ChatRobux Earning

ПЖ КУПИ (Русский Чат) is a social-hangout experience created on 2024-11-29. It has accumulated 1,314,681 lifetime visits and 17,496 favorites. The game holds an 87% like percentage. Currently, zero users are playing. The description highlights UGC creator stands and Roblox Plus transactions.

Description (written by the developer; not a statement by this register)

🔮 Для авторов: Если ты UGC Creator, занимай стенд и продавай свои уникальные UGC-аксессуары прямо в игре! 💰 Для игроков: Получай донаты и переводы от друзей легко и безопасно через систему Roblox Plus! 🏠 Занимай стенды, выставляй крутые предметы и поддерживай своих друзей! 💬✨🛍️ Показывай свой стиль и зарабатывай Robux! 👑 Стань частью дружного сообщества игроков и авторов! 😊 Весёлая и дружелюбная атмосфера для всех! 🎉

Last updated by the developer 10 Jun 2026, 16:28 UTC.

0
playing (measured 10 Aug 2026, 15:05 UTC)
1,314,681
lifetime visits
87%
liked (910 👍 / 135 👎)
17,484
favourites (13.3 per 1k visits)
29 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hammer
999 R$
VIP
699 R$
Boombox
300 R$
Invis
199 R$
Posox
99 R$
Sign
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome346,842 · 0.00% win
2026 · other20,114 · 0.00% win
Первый раз · welcome16,694 · 0.00% win
Школа · other12,050 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:2187no change
14 Aug 2026, 13:2087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.