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⚔️ Droids: Tower Defense

⚔️ Droids: Tower Defense

A Roblox experience owned by D:TD.

Tower defenseENroguelikebase defensetower upgrade

Description (written by the developer; not a statement by this register)

⚠️ Please note that this game is unfinished, so please save your opinion until the game is in a more finished state. ⚔️ Droids: Tower Defense (D:TD) is a roguelike tower defense game based heavily on Randomly Generated Droids. Place down many different towers in order to combat against the hoards of Droids that try to attack your base! Get Circuits at the end of each wave that can be used to UPGRADE your towers or buy SPECIAL ITEMS in the shop to help in battle. Stay alive to the end in order to win and move on to the next map! [This game is a FANGAME of Randomly Generated Droids and is not associated with the RGD developers in any way.]

Last updated by the developer 15 Jul 2026, 17:10 UTC.

0
playing (measured 11 Aug 2026, 19:53 UTC)
30,223
lifetime visits
95%
liked (269 👍 / 15 👎)
264
favourites (8.7 per 1k visits)
29 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

True Supporter
500 R$
Early Supporter
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Player · other2,782 · 100.0% win
Fast Learner · other373 · 100.0% win
A New Beginning · welcome234 · 0.00% win
Not So Useless After All · other172 · 0.00% win
Heads… or Tails? · other37 · 0.00% win
Have A Seat · other29 · 0.00% win
February 29th · other28 · 0.00% win
Fruits Of Your Labor · other11 · 0.00% win
Goodbye For Now · other5 · 0.00% win
Droid Researcher · other1 · 0.00% win
Fireproof · other0 · 0.00% win
Drowning In Circuits · other0 · 0.00% win
Level 10 · progression0 · 0.00% win
Level 25 · progression0 · 0.00% win
Level 50 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9516 August 2026 — 95 % liked26 August 2026 — 95 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 04:2195no change
16 Aug 2026, 04:2095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.