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Escape Chill Guy

Escape Chill Guy

A Roblox experience owned by Escaper Studio.

ObbyENchill guynextbotobby

Description (written by the developer; not a statement by this register)

casually run away from chill guy and go through many obstacles - NOW checkpoint saves! Even if you rejoin, you will go back to original stage! - Clear total of 13 stages! 🚩 - Run away from chill guy as fast as possible! - Clear and Rebirth! 💫 Get on Top 100 leaderboard! 🏆 Join our group, "Escaper Studio" to receive 1.5X speed boost in-game! Likes = Update Released: 12/3 Tags: escape, maze, escape running, obby, escaper, escape the meme, meme, escape meme, chill, chill guy, chasing, running, horror, nextbot, scary, run, cute

Last updated by the developer 27 Apr 2025, 05:59 UTC.

0
playing (measured 12 Aug 2026, 03:15 UTC)
243,787
lifetime visits
49%
liked (65 👍 / 68 👎)
14,305
favourites (58.7 per 1k visits)
30 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SALE] Flying Carpet
199 R$
[SALE] Rocket Launcher
129 R$
[SALE] Lightsaber
99 R$
[SALE] JetPack
99 R$
[SALE] Double Jump
79 R$
[SALE] Grapple Hook
69 R$
[SALE] Speed Coil
49 R$
[SALE] Gravity Coil
49 R$
[SALE] Bomb
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome192,305
Escaped! · progression10,734
Rebirthed! · progression4,051
Joined Group! · social154
Coming Soon... · other0

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.