Five Nights: Hunted
A Roblox experience owned by Double Bandit: Hunted.
HorrorENhorrorsurvivalFNAF
Five Nights: Hunted is a horror experience created on 2024-11-30. It has recorded 178,230,394 lifetime visits and 288,561 favorites. Currently, 192 users are playing. The experience holds a 90% like percentage. The description references animatronics and survival objectives within the game context.
Description (written by the developer; not a statement by this register)
💾 Things took a wicked turn. We were warned that the animatronics tend to get a bit quirky sometimes—but this? This was unexpected. I barely made it out alive. My friends, on the other hand, weren't so lucky.. [ > recovered from video log #7 - corrupted data ] 📂 Survivor Files: Survive the night by completing objectives to unlock the blast doors, your only chance of escape. Will you ensure that everybody makes it out alive, or is it every man for himself? ⚠️ Animatronics: If it weren’t for them, you would’ve never turned into the monster you are today. Nobody makes it out alive. Original by Scott Cawthon. This fan-made unofficial game is created by huge FNAF fans as a tribute to celebrate the game and share our passion with the Five Nights at Freddy's community.
Last updated by the developer 19 Aug 2026, 04:15 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 07:50 | 96 | -59 |
| 24 Aug 2026, 06:50 | 155 | -19 |
| 24 Aug 2026, 05:50 | 174 | -50 |
| 24 Aug 2026, 04:50 | 224 | -66 |
| 24 Aug 2026, 03:50 | 290 | -15 |
| 24 Aug 2026, 02:50 | 305 | +2 |
| 24 Aug 2026, 01:50 | 303 | +24 |
| 24 Aug 2026, 00:50 | 279 | -13 |
| 23 Aug 2026, 23:50 | 292 | -70 |
| 23 Aug 2026, 22:50 | 362 | +43 |
| 23 Aug 2026, 21:50 | 319 | -51 |
| 23 Aug 2026, 20:50 | 370 | +19 |
| 23 Aug 2026, 19:50 | 351 | -15 |
| 23 Aug 2026, 18:50 | 366 | +60 |
| 23 Aug 2026, 17:50 | 306 | +24 |
| 23 Aug 2026, 16:50 | 282 | +48 |
| 23 Aug 2026, 15:50 | 234 | +66 |
| 23 Aug 2026, 14:50 | 168 | -12 |
| 23 Aug 2026, 13:50 | 180 | +27 |
| 23 Aug 2026, 12:50 | 153 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 12:48 | 90 | no change |
| 24 Aug 2026, 07:50 | 90 | no change |
| 24 Aug 2026, 06:50 | 90 | no change |
| 24 Aug 2026, 05:50 | 90 | no change |
| 24 Aug 2026, 04:50 | 90 | no change |
| 24 Aug 2026, 03:50 | 90 | no change |
| 24 Aug 2026, 02:50 | 90 | no change |
| 24 Aug 2026, 01:50 | 90 | no change |
| 24 Aug 2026, 00:50 | 90 | no change |
| 23 Aug 2026, 23:50 | 90 | no change |
| 23 Aug 2026, 22:50 | 90 | no change |
| 23 Aug 2026, 21:50 | 90 | no change |
| 23 Aug 2026, 20:50 | 90 | no change |
| 23 Aug 2026, 19:50 | 90 | no change |
| 23 Aug 2026, 18:50 | 90 | no change |
| 23 Aug 2026, 17:50 | 90 | no change |
| 23 Aug 2026, 16:50 | 90 | no change |
| 23 Aug 2026, 15:50 | 90 | no change |
| 23 Aug 2026, 14:50 | 90 | no change |
| 23 Aug 2026, 13:50 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.