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Five Nights: Hunted

Five Nights: Hunted

A Roblox experience owned by Double Bandit: Hunted.

HorrorENhorrorsurvivalFNAF

Five Nights: Hunted is a horror experience created on 2024-11-30. It has recorded 178,230,394 lifetime visits and 288,561 favorites. Currently, 192 users are playing. The experience holds a 90% like percentage. The description references animatronics and survival objectives within the game context.

Description (written by the developer; not a statement by this register)

💾 Things took a wicked turn. We were warned that the animatronics tend to get a bit quirky sometimes—but this? This was unexpected. I barely made it out alive. My friends, on the other hand, weren't so lucky.. [ > recovered from video log #7 - corrupted data ] 📂 Survivor Files: Survive the night by completing objectives to unlock the blast doors, your only chance of escape. Will you ensure that everybody makes it out alive, or is it every man for himself? ⚠️ Animatronics: If it weren’t for them, you would’ve never turned into the monster you are today. Nobody makes it out alive. Original by Scott Cawthon. This fan-made unofficial game is created by huge FNAF fans as a tribute to celebrate the game and share our passion with the Five Nights at Freddy's community.

Last updated by the developer 19 Aug 2026, 04:15 UTC.

96
playing (measured 24 Aug 2026, 07:50 UTC)
178,633,384
lifetime visits
90%
liked (149,410 👍 / 16,485 👎)
289,126
favourites (1.6 per 1k visits)
30 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9637023310 August 202624 August 2026
61 measurements spanning 14 days, net -123. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–411 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 61
Measured (UTC)PlayersChange
24 Aug 2026, 07:5096-59
24 Aug 2026, 06:50155-19
24 Aug 2026, 05:50174-50
24 Aug 2026, 04:50224-66
24 Aug 2026, 03:50290-15
24 Aug 2026, 02:50305+2
24 Aug 2026, 01:50303+24
24 Aug 2026, 00:50279-13
23 Aug 2026, 23:50292-70
23 Aug 2026, 22:50362+43
23 Aug 2026, 21:50319-51
23 Aug 2026, 20:50370+19
23 Aug 2026, 19:50351-15
23 Aug 2026, 18:50366+60
23 Aug 2026, 17:50306+24
23 Aug 2026, 16:50282+48
23 Aug 2026, 15:50234+66
23 Aug 2026, 14:50168-12
23 Aug 2026, 13:50180+27
23 Aug 2026, 12:50153first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Skill
499 R$
VIP
499 R$
+250 Storage
249 R$
Starter Pack
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

??? · other294 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9021 August 20262 September 2026
62 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 62
Measured (UTC)% likedChange
2 Sept 2026, 12:4890no change
24 Aug 2026, 07:5090no change
24 Aug 2026, 06:5090no change
24 Aug 2026, 05:5090no change
24 Aug 2026, 04:5090no change
24 Aug 2026, 03:5090no change
24 Aug 2026, 02:5090no change
24 Aug 2026, 01:5090no change
24 Aug 2026, 00:5090no change
23 Aug 2026, 23:5090no change
23 Aug 2026, 22:5090no change
23 Aug 2026, 21:5090no change
23 Aug 2026, 20:5090no change
23 Aug 2026, 19:5090no change
23 Aug 2026, 18:5090no change
23 Aug 2026, 17:5090no change
23 Aug 2026, 16:5090no change
23 Aug 2026, 15:5090no change
23 Aug 2026, 14:5090no change
23 Aug 2026, 13:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.