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[🔪 NEW] MM2 Girl Outfits

[🔪 NEW] MM2 Girl Outfits

A Roblox experience owned by Sigma Outfits.

RoleplayENAvatar CustomizationMM2Catalog Editor

Description (written by the developer; not a statement by this register)

Welcome to MM2 Girl Outfits 🛍️ Looking for The Latest MM2 Girl Outfits? Join our game! You won't be disappointed! 🛒 Many fits for you to try on! 💾 All purchases made in-game will be available in your Roblox inventory ⭐All outfits inspired by the public! ❗️❗️We do not own any of the user-generated content (UGC) or clothing items in the game. If you would like your UGC item or clothing removed from the game, please inform us, and we will ensure its removal. ✅All credits go to the talented creators of these items. Built/Scripted by Sigma Outfits Thanks to @synthtee for thumbnail help! Tags: Catalog , Catalog Editor , Outfits , Outfits Ideas , Hair Combos , Outfit Loader . Da hood Outfit Store , Hair Combo , Fits , Matching Fits , Matching Outfits , Hair style, Home store , Homestore Try on , Outfits , Matching Outfits , Matching , Hair ,Outfit Shop Hair Combos , Mall , Avatars , Hair Combo Shop , Aesthetic , Da Hood, DH, Steal Outfits , Matching, Halloween , y2k

Last updated by the developer 10 Nov 2025, 18:30 UTC.

0
playing (measured 11 Aug 2026, 04:19 UTC)
83,884
lifetime visits
84%
liked (125 👍 / 24 👎)
6,997
favourites (83.4 per 1k visits)
30 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome63,541 · 100.0% win
Met the Owner! · social16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked4 September 2026 — 84 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 14:2184no change
15 Aug 2026, 12:3884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.