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🎠 MINGLE 🎠

🎠 MINGLE 🎠

A Roblox experience owned by Dreamy Studios!.

MinigamesENSquid GameParty GameSocial Deduction

Description (written by the developer; not a statement by this register)

🏆 Welcome to the next big challenge! 🏆 Get ready to test your speed, teamwork, and focus in Squid Game: Season 2! Update 05.02.2025 - Fixed game audio not playing, bugs. 🎠 The Carousel: Mingle 🎠 - When the music starts, the carousel will spin - stay on your toes! - When the music stops, a number will be called out. This is the number of players you need in your room! - Run quickly and group up with the right amount of players to match the number. - Watch out! If your room has too many or too few players when the timer ends, everyone in that room will be out. - Don’t stand around too long - if you don’t make it into a room before time runs out, you’ll be eliminated too! - This game is all about working together and making fast decisions. Can you trust the other players, or will they let you down? Win this round, and you’ll move closer to victory! Lose, and it’s game over. 🎮 Inspired by Squid Game: Season 2's Merry-go-Round Game. Are you fast enough to survive? Let’s find out!

Last updated by the developer 23 Jan 2026, 21:57 UTC.

0
playing (measured 14 Aug 2026, 13:08 UTC)
122,435
lifetime visits
60%
liked (35 👍 / 23 👎)
108
favourites (0.9 per 1k visits)
30 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 13:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become The Frontman
999 R$
Second Chance
499 R$
VIP Access
349 R$
Permament Guard
299 R$
Speed Coil
99 R$
Double Coins
89 R$
The Betrayer
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome75,681 · 100.0% win
Achieve 1 win! · progression14,644 · 0.00% win
Meet The Owner! · other474 · 0.00% win
Meet a Developer! · other218 · 0.00% win
Donation · other67 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

606160.515 August 2026 — 61 % liked25 August 2026 — 60 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 09:1960-1
15 Aug 2026, 09:1561first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.