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retro nights

retro nights

A Roblox experience owned by official retro nights.

HorrorENFNaF-inspiredMuseum GuardExploration

Retro Nights is a horror experience created on 2024-11-30. It has recorded 989,765 lifetime visits and 22,815 favorites. The game holds an 82% like percentage. Currently, three users are playing. The experience supports up to fourteen players and is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

THIS GAME IS IN BETA, THERE WILL MOST LIKELY BE BUGS. retro nights is a horror game, inspired by Scott Cawthon's FNaF horror game series, alongside other FNaF fan-games, Block Tales, and Grace. taking place in 2010, you were offered a job for a local museum! showing off all the cool treasures and idols in the form of a exploration place. you are a guard, keep those robbers and stealers out of here! good luck out there, David. experience is recommended with one to four players. of course you can go up to 14 players because like I DON'T CARE!!! Lol. thumbnails & icon by gooflargus (@goofl4rgus) some posters by @Sumani10. coding, building, and awesomeness by editorman20 if there are any bugs, please contact me via community group or server, thanks!

Last updated by the developer 23 May 2026, 20:17 UTC.

3
playing (measured 11 Aug 2026, 05:47 UTC)
989,765
lifetime visits
82%
liked (3,139 👍 / 692 👎)
22,841
favourites (23.1 per 1k visits)
30 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:472first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Something for the Future
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hello World! · welcome324,923 · 100.0% win
EVERYTHING IS PINK · other233,315 · 66.7% win
Account Deleted · other102,868 · 17.4% win
Night 1 · progression46,259 · 5.8% win
Double Trouble · other35,791 · 11.6% win
ACCOUNT TERMINATED · other34,867 · 0.00% win
Collect My Pages · collection32,628 · 11.6% win
Can't Pause an Online Game · other28,933 · 2.9% win
Night 2 · progression17,518 · 2.9% win
Night 3 · progression11,125 · 5.8% win
HAXOR! · other11,011 · 5.8% win
Staring Contest · other10,858 · 0.00% win
Night 4 · progression8,028 · 0.00% win
Be Anything · other7,976 · 8.7% win
Subspace Survivor · other7,201 · 11.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:4582no change
14 Aug 2026, 15:3882first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.