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[Discontinued] A Dusty trip But bad [OG]

[Discontinued] A Dusty trip But bad [OG]

A Roblox experience owned by P FUN.

SimulatorENdrivingsimulationdiscontinued

Description (written by the developer; not a statement by this register)

Thank you for 332K+ Visits and all support! GAME IS DISCONTINUED JOIN OUR GROUP AND SEE THE ANNOUNCEMENT PAGE FOR MORE INFO! UPDATE LOG: [11/13/2025] -Very small update -Regional pricing -Small changes Warning: This is an old version of the real game! tags (ignore): The Long Drive, a dusty trip, dusty trip, trip, Long Drive, Roblox a dusty trip, trip, dusty, a snowy trip, a wavy trip, korblox, headless, VR, console, updates, horror, support, robax, robux, bobux, adventure, ad, adventures, adopt me, skibidi toilet, season, free robux, роблокс, робуксы, корблокс, хедлесс, робаксы, бобуксы, приключения, пыльная поездка, поездка, хоррор, обнова, обновление, плиз донат, пж донат, донат, скибиди туалет, адопт ми

Last updated by the developer 22 Apr 2026, 22:12 UTC.

0
playing (measured 13 Aug 2026, 00:53 UTC)
333,610
lifetime visits
21%
liked (51 👍 / 193 👎)
201
favourites (0.6 per 1k visits)
1 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 00:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome101,775 · 100.0% win
200K VISITS! · other11,001 · 0.00% win
300K VISITS · other3,939 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2115 August 2026 — 21 % liked4 September 2026 — 21 % liked24 September 2026 — 21 % liked4 October 2026 — 21 % liked15 August 20264 October 2026
4 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 20–22 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 04:1921no change
24 Sept 2026, 04:1821no change
4 Sept 2026, 02:3221no change
15 Aug 2026, 00:1821first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.