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[🚪🔨] Project: Facility

[🚪🔨] Project: Facility

A Roblox experience owned by OFGamezz's Studio.

HorrorENbackroomshorrormultiplayer

Description (written by the developer; not a statement by this register)

NEW: Backrooms, ability rebalancing and new squeaky hammers! TESTING: Public test place for Project: Facility. Leave feedback and stay updated in our Discord server. Inspired by Dead by Daylight, Flee the Facility.

Last updated by the developer 16 Aug 2026, 14:35 UTC.

5
playing (measured 16 Aug 2026, 17:49 UTC)
3,514
lifetime visits
91%
liked (43 👍 / 4 👎)
27
favourites (7.7 per 1k visits)
1 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 17:495first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Bias
799 R$
VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome467 · 67.5% win
Alpha Player · other467 · 67.5% win
Predator VS Prey · other169 · 18.5% win
Redeployment · other146 · 21.2% win
Evasive Manoeuvres · other143 · 21.2% win
Jailbreak · other105 · 11.9% win
Full Stack · other102 · 19.9% win
The House Always Wins · collection100 · 13.2% win
Reside In The Dark92 · 7.9% win
Aw, dang it! · collection74 · 6.6% win
Tapped In · other71 · 6.6% win
Medic! · progression70 · 2.6% win
Tools For The Job · other66 · 2.6% win
Sneak Attack · other64 · 5.3% win
Gift Of Mine · other56 · 4.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.518 August 2026 — 92 % liked28 August 2026 — 91 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 06:3491-1
18 Aug 2026, 06:3392first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.