Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🚪🔨] Project: Facility

[🚪🔨] Project: Facility

A Roblox experience owned by OFGamezz's Studio.

HorrorENbackroomshorrormultiplayer

Description (written by the developer; not a statement by this register)

NEW: Backrooms, ability rebalancing and new squeaky hammers! TESTING: Public test place for Project: Facility. Leave feedback and stay updated in our Discord server. Inspired by Dead by Daylight, Flee the Facility.

Last updated by the developer 16 Aug 2026, 14:35 UTC.

5
playing (measured 16 Aug 2026, 17:49 UTC)
3,514
lifetime visits
90%
liked (63 👍 / 7 👎)
52
favourites (14.8 per 1k visits)
1 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 17:495first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Bias
799 R$
VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Player · other757 · 0.00% win
Welcome · welcome757 · 0.00% win
Predator VS Prey · other233 · 0.00% win
Evasive Manoeuvres · other206 · 0.00% win
Redeployment · other154 · 0.00% win
Full Stack · other150 · 0.00% win
The House Always Wins · collection136 · 0.00% win
Jailbreak · other134 · 0.00% win
Reside In The Dark111 · 0.00% win
Tapped In · other99 · 0.00% win
Aw, dang it! · collection98 · 0.00% win
Sneak Attack · other88 · 0.00% win
Medic! · progression76 · 0.00% win
Tools For The Job · other75 · 0.00% win
Gift Of Mine · other71 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899290.518 August 2026 — 92 % liked28 August 2026 — 91 % liked7 September 2026 — 89 % liked17 September 2026 — 90 % liked7 October 2026 — 90 % liked17 October 2026 — 90 % liked9018 August 202617 October 2026
6 measurements spanning 60 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 11:2190no change
7 Oct 2026, 11:2190no change
17 Sept 2026, 07:0190+1
7 Sept 2026, 06:5389-2
28 Aug 2026, 06:3491-1
18 Aug 2026, 06:3392first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.