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Sea Siege

Sea Siege

A Roblox experience owned by TopHat Cow Games.

ShooterENnaval combatteam-basedpirate theme

Sea Siege is a shooter experience created on 2024-12-01. It has 1,471,102 lifetime visits, 4,650 favorites, and a 59% like percentage. Currently, 8 players are active. The game involves naval combat mechanics including ship destruction and fort defense.

Description (written by the developer; not a statement by this register)

Take to the waters and destroy the enemy, or man the cannons and defend your fort with your team! Raid the enemy ships, raid their fort! Get cash by blowing up the enemy ships and fort! Use your cash to purchase new, bigger, better ships! Or use your cash to get awesome effects and skins! Shift + P to enable freecam mode. Tags: boat, ship, sail, cannon, fight, fighting, battle, rocket launcher, sword, pirate, fort, navy, explode, explosion, cannonball

Last updated by the developer 18 Apr 2026, 11:33 UTC.

8
playing (measured 10 Aug 2026, 17:23 UTC)
1,471,102
lifetime visits
59%
liked (1,595 👍 / 1,113 👎)
4,660
favourites (3.2 per 1k visits)
1 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Enhanced Rocket Launcher
350 R$
VIP
300 R$
Bundle o' Dynamite
120 R$
2x Cash
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5914 August 2026 — 59 % liked24 August 2026 — 59 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:2359no change
14 Aug 2026, 12:2359first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.