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[ FNAF RP ] A Requiem's Remnants Lunar NY πŸ§§πŸŒ™πŸŽ‹

[ FNAF RP ] A Requiem's Remnants Lunar NY πŸ§§πŸŒ™πŸŽ‹

A Roblox experience owned by SYRAPHIC Studios.

RoleplayENFive Nights at Freddy'sRoleplayCharacter Customization

Description (written by the developer; not a statement by this register)

A.R.R[R] is a 2D FNaF roleplay game created by SYRAPHlC Studios, a revamped version of the original game, A.R.R. A Requiem's Remnants will become an entirely new revamped game with better performance and hopefully a lot less lag! There will be a better interface, morphing system, and etcetera. What are some unique features for the new game?: 1. OC maker, will have a similar formatting to Picrew. 2. Custom morphs gamepass, a gamepass where people can submit their own decals and become whatever they'd like (will be moderated if the image is inappropriate.) 3. Wanna know more? Join our server to get full information about A.R.R. I would be absolutetly estatic to listen and answer to your guys' questions! Please keep up with our development and join our server if you're interested! Inspired by Nattysuki's "FARP" and Stranger Things. This is not official FNAF content. Credits to Scott Cawthon. . . . Our Artists: 1. SYRAPHlC 2. CrackedBits

Last updated by the developer 8 Mar 2026, 07:03 UTC.

0
playing (measured 11 Aug 2026, 09:51 UTC)
18,342
lifetime visits
95%
liked (242 πŸ‘ / 13 πŸ‘Ž)
699
favourites (38.1 per 1k visits)
1 December 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Custom Morphs
600 R$
More Face Details
130 R$
More Accessories
130 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester! Β· other5,645 Β· 100.0% win
Ribbon Cutter! Β· other18 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9516 August 2026 β€” 95 % liked5 September 2026 β€” 95 % liked15 September 2026 β€” 95 % liked5 October 2026 β€” 95 % liked15 October 2026 β€” 95 % liked16 August 202615 October 2026
5 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 15:3195no change
5 Oct 2026, 15:3095no change
15 Sept 2026, 15:1895no change
5 Sept 2026, 15:1795no change
16 Aug 2026, 15:0695first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.