[ FNAF RP ] A Requiem's Remnants Lunar NY π§§ππ
A Roblox experience owned by SYRAPHIC Studios.
RoleplayENFive Nights at Freddy'sRoleplayCharacter Customization
Description (written by the developer; not a statement by this register)
A.R.R[R] is a 2D FNaF roleplay game created by SYRAPHlC Studios, a revamped version of the original game, A.R.R. A Requiem's Remnants will become an entirely new revamped game with better performance and hopefully a lot less lag! There will be a better interface, morphing system, and etcetera. What are some unique features for the new game?: 1. OC maker, will have a similar formatting to Picrew. 2. Custom morphs gamepass, a gamepass where people can submit their own decals and become whatever they'd like (will be moderated if the image is inappropriate.) 3. Wanna know more? Join our server to get full information about A.R.R. I would be absolutetly estatic to listen and answer to your guys' questions! Please keep up with our development and join our server if you're interested! Inspired by Nattysuki's "FARP" and Stranger Things. This is not official FNAF content. Credits to Scott Cawthon. . . . Our Artists: 1. SYRAPHlC 2. CrackedBits
Last updated by the developer 8 Mar 2026, 07:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 09:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.