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KJ's Return Reworked [BUILD MODE]

KJ's Return Reworked [BUILD MODE]

A Roblox experience owned by the group tho.

Fighting & PvPENfightinganime-inspiredcombat mechanics

Description (written by the developer; not a statement by this register)

The old game got deleted so we got a new one. Creds: The Strongest Battleground, Legends Battleground, Fiction Battleground, Bygrillex, Banger, HSR, Seas BG, Ultimate BG, Realm Rampage, Sorcerer BG. alot huh? i dont actually remember Controls: G - ultimate mode G + walk - ultimate mode variant F - block Q - dash B - emote wheel Shift - Shift-lock Left click - punch You can play on any device. (CONSOLE, PC, MOBILE, ETC.) Show your support by liking and favoriting the experience to receive updates. see update log in our blue app server reminder: theres some sounds werent added in these moves so we will add it in the next update

Last updated by the developer 17 Oct 2025, 20:49 UTC.

0
playing (measured 11 Aug 2026, 11:46 UTC)
5,250,371
lifetime visits
61%
liked (1,852 👍 / 1,176 👎)
5,888
favourites (1.1 per 1k visits)
1 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

private server +
120 R$
awakening outfit
60 R$
second emote page
50 R$
more emote slots
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

hi · other1,098,829 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6114 August 2026 — 61 % liked3 September 2026 — 61 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:1561no change
14 Aug 2026, 01:0761first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.