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Fisch Tower [🐋MARIANA]

Fisch Tower [🐋MARIANA]

A Roblox experience owned by KHV EZ GAMES.

ObbyENtower climbfisch IPobby

Description (written by the developer; not a statement by this register)

🗼Welcome to Fisch Tower🗼 Commands: /korblox /headless 🛠️This game is developed by orrKool and hahaharee0814 [🚨]If you have fun please thumbs-up(👍🏻)and favorite (🌟) to support the game. Thank you so much for playing! Credits to Fisching (Fisch by:@WoozyNate & @do_big) Tags (ignore):fisch, fishing simulator, fish, fish obby, fish tower, fisch tower, aesthetic, obby&platformer, only up, roblox easy tower, tower of hell, sea, relaxing, chill, tower with checkpoints, 물고기 탑

Last updated by the developer 30 Dec 2025, 08:24 UTC.

0
playing (measured 10 Aug 2026, 18:45 UTC)
12,019
lifetime visits
93%
liked (53 👍 / 4 👎)
2,254
favourites (187.5 per 1k visits)
1 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Magic Carpet
85 R$
Unlimited Health
45 R$
Unlimited Bandages
30 R$
FISCHBY VIP
10 R$
Gravity Coil
8 R$
Speed Coil
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fischby Winter 2024 · other10,652 · 0.00% win
First Time Fischby · welcome10,650 · 0.00% win
Easy Stage Clear · progression2,170 · 0.00% win
Medium Stage Clear · progression403 · 0.00% win
Fisch Tower Clear · progression198 · 0.00% win
Hard Stage Clear · progression198 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9316 August 2026 — 93 % liked15 September 2026 — 93 % liked16 August 202615 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 21:1993no change
16 Aug 2026, 21:1793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.