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[🎵] Free Radio / Boombox

[🎵] Free Radio / Boombox

A Roblox experience owned by DitunoStudios.

Music & rhythmENmusic playersocial audioemotes

[🎵] Free Radio / Boombox is a music-rhythm experience created on 2018-06-05. The game has accumulated 31,011,056 lifetime visits and 130,920 favorites. It maintains an 81 percent like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

😄 Welcome to Free Radio Boombox ! also known in the past as "FRBM" or FREE RADIO [BOOMBOX] MUSIC! ⭐ FRBM is a fun community in which we want the best for everyone! 🎵 Play your favorite tracks or listen to others! 📂 Save audios to your favorites list! 🕺 Play emotes and animations to match the vibe! 💎 If you want peace while enjoying your current track, private servers are free! ⭐ Private servers have FREE ADMIN COMMANDS! ❗ This game is NOT intended to be a social hangout! Its sole purpose is to play and listen to music, so the current age rating is appropriate. Tags:(ignore) FRBM , Free Radio Boombox Music , Free , Radio , Boombox , Music , Audio , Audios , Audio Maker , Speaker , Chill , Emotes , Dances , Free Admin

Last updated by the developer 24 Jul 2026, 05:30 UTC.

0
playing (measured 10 Aug 2026, 15:18 UTC)
31,011,056
lifetime visits
81%
liked (34,201 👍 / 8,190 👎)
130,765
favourites (4.2 per 1k visits)
5 June 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Commands
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

👑 Welcome Aboard · welcome5,368,875 · 100.0% win
🎵 First Beats · welcome27,923 · 100.0% win
⚡ Dev Sighting: Front · other12,323 · 0.00% win
🏁 Obby Conqueror · progression3,598 · 0.00% win
💼 Meeting the Owner · other1,779 · 0.00% win
🍢 Dev Sighting: Kebab · other1,771 · 0.00% win
🥚 Secret Discovery · secret350 · 0.00% win
⏰ One Hour Down · other258 · 0.00% win
🕒 A Day Well Spent · other10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8123 August 2026 — 81 % liked12 September 2026 — 81 % liked22 October 2026 — 81 % liked23 August 202622 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:4881no change
12 Sept 2026, 15:3781no change
23 Aug 2026, 15:2281first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.