[π΅] Free Radio / Boombox
A Roblox experience owned by DitunoStudios.
Music & rhythmENmusic playersocial audioemotes
[π΅] Free Radio / Boombox is a music-rhythm experience created on 2018-06-05. The game has accumulated 31,011,056 lifetime visits and 130,920 favorites. It maintains an 81 percent like percentage. Currently, zero users are playing the experience.
Description (written by the developer; not a statement by this register)
π Welcome to Free Radio Boombox ! also known in the past as "FRBM" or FREE RADIO [BOOMBOX] MUSIC! β FRBM is a fun community in which we want the best for everyone! π΅ Play your favorite tracks or listen to others! π Save audios to your favorites list! πΊ Play emotes and animations to match the vibe! π If you want peace while enjoying your current track, private servers are free! β Private servers have FREE ADMIN COMMANDS! β This game is NOT intended to be a social hangout! Its sole purpose is to play and listen to music, so the current age rating is appropriate. Tags:(ignore) FRBM , Free Radio Boombox Music , Free , Radio , Boombox , Music , Audio , Audios , Audio Maker , Speaker , Chill , Emotes , Dances , Free Admin
Last updated by the developer 24 Jul 2026, 05:30 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.