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an empty shooting game! con did this)

an empty shooting game! con did this)

A Roblox experience owned by The aesg group.

ShooterENshootingminimalistlegacy

Description (written by the developer; not a statement by this register)

Welcome A empty SHOOTING game! were BACK! TO AN EMPTY SHOOTING GAME the og WE CANT BELIEVE IT like i had a break by making other games! so i hope yall have the best time we didnt change much the maps are the same and the lobby is the same but actually please have the best time E|RERRE|REREERRERE con did this controls(why not) shift=run join our group for more secrets kinda

Last updated by the developer 4 May 2026, 08:27 UTC.

0
playing (measured 2 Sept 2026, 19:15 UTC)
729
lifetime visits
67%
liked (2 👍 / 1 👎)
1
favourites (1.4 per 1k visits)
1 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 19:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

sword...........
50 R$
op gun
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A PRACTISE:) ?? · other28 · 0.00% win
get a gun:) · other27 · 0.00% win
shop badge · other23 · 0.00% win
CHRISMAS EVENT · social22 · 0.00% win
CANDY MAP · other19 · 0.00% win
SCAMMER · other17 · 0.00% win
icey · other15 · 0.00% win
og map is back?? · other12 · 0.00% win
U MET A DEV!!! · other10 · 0.00% win
FIRST ONE TO GET THE SNOWBALL · other9 · 0.00% win
happy new year · other8 · 0.00% win
??? · other6 · 0.00% win
welcome · welcome5 · 0.00% win
new area? · other4 · 0.00% win
TORIPAY100! · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.