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The Nuclear Reactor

The Nuclear Reactor

A Roblox experience owned by Nuclear Reactor Group.

SimulatorENsimulationco-opsabotage

Description (written by the developer; not a statement by this register)

This is a classic-style Roblox game where you work together as a team to run a nuclear reactor! Your goal is to make money by running the reactor, and then use this money to upgrade the rest of the reactor to make this job easier. Or sow chaos as you see fit and attempt to sabatoge your fellow workers. Your money will save between sessions, but everything purchased is server-specific. Version 2.1227

Last updated by the developer 12 Jul 2026, 03:21 UTC.

0
playing (measured 18 Aug 2026, 06:34 UTC)
2,682
lifetime visits
82%
liked (23 👍 / 5 👎)
39
favourites (14.5 per 1k visits)
1 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 06:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP: Nuclear Engineer License
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Close Call · progression193 · 0.00% win
Irradiated · progression132 · 0.00% win
Meltdown · progression131 · 0.00% win
Nuclear Engineer · other14 · 0.00% win
Incredible Isotopes · progression10 · 0.00% win
Mutated · other9 · 0.00% win
Wonderful Waste · progression7 · 0.00% win
Maximum Material · progression6 · 0.00% win
Seriously Secured · progression6 · 0.00% win
Plant Owner · collection3 · 0.00% win
The King · collection1 · 0.00% win
Nuclear Physicist · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.