Sword Leveling ⚔️
A Roblox experience owned by Mauv Studios.
RacingENRPGProgressionSword Collection
Sword Leveling ⚔️ is a Roblox experience categorized under racing. Created on December 1, 2024, the game has accumulated 1,039,525 lifetime visits and 74,448 favorites. Currently, zero users are playing. The title maintains a 90% positive rating based on user feedback metrics recorded in the index.
Description (written by the developer; not a statement by this register)
⚔️ Welcome to Sword Leveling! ⚔️ Ready to become the ultimate Sword Master? Every time you level up, you unlock a NEW, more POWERFUL Sword! 💥 🔥 How to Play: ⚔️ Defeat Enemies to earn XP and Level Up! 🗡️ Unlock New Swords every time you level up! 🌍 Explore New Areas and conquer tougher enemies! 🏆 Challenge Your Friends and become the top Sword Master! 🎁 Can you collect EVERY sword and reach the highest level? If you encounter any bugs please report in the group wall or community server! 👍 Like and Favorite if you enjoy the game! 🏆 +10% XP for every friend in-game! 🏆 Premium players get +10% Damage & Health!
Last updated by the developer 26 Jun 2026, 21:59 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 15:17 | 90 | no change |
| 14 Aug 2026, 15:16 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.