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Sword Leveling ⚔️

Sword Leveling ⚔️

A Roblox experience owned by Mauv Studios.

RacingENRPGProgressionSword Collection

Sword Leveling ⚔️ is a Roblox experience categorized under racing. Created on December 1, 2024, the game has accumulated 1,039,525 lifetime visits and 74,448 favorites. Currently, zero users are playing. The title maintains a 90% positive rating based on user feedback metrics recorded in the index.

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Sword Leveling! ⚔️ Ready to become the ultimate Sword Master? Every time you level up, you unlock a NEW, more POWERFUL Sword! 💥 🔥 How to Play: ⚔️ Defeat Enemies to earn XP and Level Up! 🗡️ Unlock New Swords every time you level up! 🌍 Explore New Areas and conquer tougher enemies! 🏆 Challenge Your Friends and become the top Sword Master! 🎁 Can you collect EVERY sword and reach the highest level? If you encounter any bugs please report in the group wall or community server! 👍 Like and Favorite if you enjoy the game! 🏆 +10% XP for every friend in-game! 🏆 Premium players get +10% Damage & Health!

Last updated by the developer 26 Jun 2026, 21:59 UTC.

0
playing (measured 10 Aug 2026, 17:31 UTC)
1,039,525
lifetime visits
90%
liked (5,014 👍 / 573 👎)
74,443
favourites (71.6 per 1k visits)
1 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Xp
299 R$
Double Damage
149 R$
Cloud Mount
99 R$
VIP
99 R$
Double Gems
79 R$
Double Health
69 R$
Double Coins
49 R$
Double Item Drop Chance
49 R$
All Auras
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Playing! · welcome619,945 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:1790no change
14 Aug 2026, 15:1690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.