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Midnight Squid Game

Midnight Squid Game

A Roblox experience owned by Hungry Camel Studios.

RoleplayENSquid Game IPMultiplayer SurvivalMultiple Endings

Midnight Squid Game is a roleplay experience created on December 1, 2024. The game has accumulated 2,852,929 lifetime visits and holds 25,629 favorites. It maintains a 72% like percentage. Currently, zero users are playing. The experience features multiplayer functionality and multiple endings.

Description (written by the developer; not a statement by this register)

Welcome to Midnight Squid Game! On a normal day you discover your broke! and then randomly find a invite to a suspicious gameshow called squid game... You decide your options and enroll in the gameshow. You find out theres something more suspicious going on.... Will you make it out alive? 👻 There is 3 Endings! Try to unlock them all! 🤝 This game is Multiplayer, invite your friends! 🛒 Check out the shop for fun items to troll your friends with! Inspired by [SEASON 2] Squid Game, [🌈PENTA/🚪MINGLE] Squid Game X, [UPD] Squid Game Season 2, [🦄MINGLE] Shrimp Game, [🎠MINGLE] Squid Game 2, SQUID PROJECT, Red Light, Green Light, Squid Game, Squid Game O, Light Game, badass experiences, prove mom/prove dad wrong tycoons Tags: Squid Game, Fish Game, Hexa Game, Red Light, Green Light!, SquidGame, Roblox, Squid, Season2, RedLightGreenLight, SquidGameSeason2, Carousel, Rainbow, squid game, squid game, squid game, squid game, squid game, squid game, squid game, squid game 오징어 게임

Last updated by the developer 30 May 2025, 16:09 UTC.

0
playing (measured 10 Aug 2026, 14:51 UTC)
2,852,929
lifetime visits
72%
liked (4,997 👍 / 1,930 👎)
25,594
favourites (9.0 per 1k visits)
1 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[BEST WEAPON] Shotgun *SECRET ENDING*
449 R$
[INFINITE] Rocket Launcher
300 R$
*OP* Fling Hammer
209 R$
[INFINITE] JUMPSCARE EVERYONE
199 R$
*OP* Infinite Revives
199 R$
[VALUE] Pistol *SECRET ENDING*
100 R$
[TROLL] Banana Peel
69 R$
[SPEED] Sprint
24 R$
[LIGHT] Flashlight
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,327,390 · 0.00% win
Talk Tuah · other428,729 · 0.00% win
Witness the accident! · other312,998 · 0.00% win
Canon ENDING · progression105,661 · 0.00% win
Captured ENDING · progression0 · 0.00% win
*SECRET* Hero ENDING · secret0 · 0.00% win
You were caught! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:2072no change
14 Aug 2026, 06:2072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.