Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Moana 2 Tycoon - 2 Player

Moana 2 Tycoon - 2 Player

A Roblox experience owned by TyBlox Studios.

TycoonENMoana 22 PlayerSkyscraper

Moana 2 Tycoon - 2 Player is a tycoon experience created on December 1, 2024. The game records 1,564,756 lifetime visits and 4,063 favorites. It maintains a 92 percent like percentage. Currently, zero players are active. The description notes character selection and base building mechanics. Group and Premium benefits are listed for enhanced gameplay features.

Description (written by the developer; not a statement by this register)

❗Your progress saves! Leave and rejoin later to complete your tycoon :)❗ 🌟 Welcome to Moana 2 Tycoon - 2 Player! Become any of the characters from Moana 2 as you build up your giant skyscraper base and unlock awesome exclusive items and more! ⚠️ This game may lag or crash on older devices, make a VIP server to improve your experience! (FREE) Group benefits: FREE MONEY + WALKSPEED BOOST + CLAIM CASH CRATES! Join: https://www.roblox.com/groups/34472290 Premium benefits: EXTRA SPEED, EXTRA JUMP + EXCLUSIVE CHAT TAGS!

Last updated by the developer 1 Aug 2025, 02:23 UTC.

0
playing (measured 10 Aug 2026, 14:21 UTC)
1,564,756
lifetime visits
92%
liked (1,915 👍 / 156 👎)
4,053
favourites (2.6 per 1k visits)
1 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome1,034,574 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked23 October 2026 — 92 % liked2 November 2026 — 92 % liked14 August 20262 November 2026
3 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 14:3492no change
23 Oct 2026, 14:3492no change
14 Aug 2026, 11:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.