How Far Will You Go? [UPDATE]
A Roblox experience owned by BronzeFish Studios.
ObbyENobstacle courselore discoverycompetitive speedrun
Description (written by the developer; not a statement by this register)
An obby of twists and turns, travel the path and watch your every step! (I MEAN IT) Every path has a new gimmick, and some can be very deadly!!! There are 100 unique levels to play through, and it gets harder and harder! Press ‘T’ to unlock your mouse while in fp 🔍 Chat with the strange and unique characters you meet along the way and discover secrets and lore… 🏆 Collect fun little badges and gear along the way! 👥 Compete with your friends in the no checkpoint version and see who is faster! 🌌 Float around in the void and relax with the echoing soundtrack! 🐟 Join the group for an in game soggy cookie, and the server for updates and leaks and to report any bugs you find so I can fix it, or if you need help with anything! Plus there are also emojis of the characters in the server! Background music made by @M0chi64 on twt + most thumbnails made by JustmakedisforBED Inspired partly by Regretevator This game is soo silly you MUST play NOW!!! Approved by DennerTheGamer42
Last updated by the developer 16 Jun 2026, 21:53 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 12:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.