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[🎁FREE VIP]❄️ Christmas Obby!

[🎁FREE VIP]❄️ Christmas Obby!

A Roblox experience owned by ZWS Studio.

ObbyENChristmasObbyParkour

Description (written by the developer; not a statement by this register)

❄️Welcome to Christmas Obby! Run, jump, and slide through this awesome Holiday Obby! ❄️ 💎 Reach the end to Earn Exclusive Items For Your Avatar! Stage Count: 50 Tags: Christmas, Christmas Obby, Santa Obby, Santa, Cool Santa, Obby, Parkour, Fun, Easy, Easy Obby, Fun Obby, Parkour Obby, Cotton, Cotton Obby, Obstacle Course, Rainbow, Colorful, Dream, Dream Obby, Platformer Obby, Dreams, Dreams Obby, Milk, Milk Obby, Super Fun Obby, Chill Obby, Easy Obby, Easy Fun Obby, Ultra Easy Obby, Super Fun Easy Obby, Easy Escape Obby

Last updated by the developer 8 Feb 2026, 03:34 UTC.

0
playing (measured 12 Aug 2026, 03:23 UTC)
2,140
lifetime visits
100%
liked (8 👍 / 0 👎)
408
favourites (190.7 per 1k visits)
1 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

FlyingCloud
499 R$
RPG
400 R$
VIP
399 R$
JetPack
399 R$
MagicCarpet
229 R$
LaserGun
199 R$
GrappleHook
149 R$
FusionCoil
149 R$
DoubleSpeed
129 R$
GravityCoil
99 R$
Sword
99 R$
Radio
50 R$
Double Jump
49 R$
SpeedCoil
49 R$
Radio
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,756 · 0.00% win
Finished The Christmas Obby ! · progression507 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.