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[FIXED] MEXICO SIMULATOR

[FIXED] MEXICO SIMULATOR

A Roblox experience owned by Wiskas Studios.

SimulatorENcity simulationmilitary conflictCDMX

[FIXED] MEXICO SIMULATOR is a simulator experience created on 2024-12-02. It has recorded 1,252,813 lifetime visits and 6,544 favorites. The game holds an 84% like percentage. Currently, zero users are playing. The description notes gameplay involving CDMX, national defense, and rebels.

Description (written by the developer; not a statement by this register)

Mexico Simulator is a game based on the CDMX (Mexico City), this version is in constant conflicts between its national defense and rebels, there is also the possibility of leading a normal life... Compatibility with: [📱][💻][🎮] KEYS [Q] & [E] For Horn and Lights [Z] & [X] For Sirens & Turrets TAGS: Mexico, Mexico, Mexico, metro, cdmx, Mexico City, Mexico Simulator, Army, MX, LATAM, CDMX, oxxo, Simulator, Simulator, metro cdmx

Last updated by the developer 27 Jun 2026, 17:24 UTC.

0
playing (measured 10 Aug 2026, 18:31 UTC)
1,252,813
lifetime visits
84%
liked (1,404 👍 / 267 👎)
6,618
favourites (5.3 per 1k visits)
2 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:311first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Helicópteros
450 R$
Autos VIP
420 R$
Premium
375 R$
Presidencia
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Mexico Simulator · welcome371,634 · 0.00% win
You got on the Metro · welcome49,511 · 8.0% win
You touched the National Palace Bell · other2,477 · 0.00% win
You found a... · collection1,657 · 0.00% win
You found a... · collection689 · 0.00% win
You found a... · collection416 · 0.00% win
You found a... · collection398 · 0.00% win
You found a... · collection362 · 0.00% win
You found a... · collection193 · 0.00% win
You found a... · collection156 · 0.00% win
You found a... · collection132 · 0.00% win
You found a... · collection50 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked3 September 2026 — 84 % liked13 September 2026 — 84 % liked23 September 2026 — 84 % liked3 October 2026 — 84 % liked13 October 2026 — 84 % liked23 October 2026 — 84 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:2384no change
13 Oct 2026, 16:2384no change
3 Oct 2026, 16:2284no change
23 Sept 2026, 16:2184no change
13 Sept 2026, 16:0084no change
3 Sept 2026, 15:5284no change
24 Aug 2026, 13:4684no change
14 Aug 2026, 13:4684first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.