Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
A World Underwater: Maxwell 2

A World Underwater: Maxwell 2

A Roblox experience owned by Resort Island Studios.

SurvivalENsurvivalcraftingsci-fi

Description (written by the developer; not a statement by this register)

The events of this game take place sometime after the prequel, A World Underwater: Maxwell. This game contains custom music. During a rescue mission to Planet Seton B, your ship suddenly had run out of fuel and was hit with an EMP. In an emergency, you board one of the life pods and descend toward the planet. Now, you must survive the dangers of this planet. Craft various tools to help you survive, eat to sustain hunger, and try and escape the planet. Game heavily inspired off of Subnautica.

Last updated by the developer 13 Aug 2026, 23:28 UTC.

0
playing (measured 21 Aug 2026, 04:34 UTC)
326
lifetime visits
100%
liked (1 👍 / 0 👎)
2
favourites (6.1 per 1k visits)
2 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 04:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Large Donation
15 R$
Donation
10 R$
Smaller Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hello! · welcome67 · 0.00% win
Where am I? · progression41 · 0.00% win
Team Up! · social12 · 0.00% win
Explorer · progression4 · 0.00% win
Hidden Underwater · secret4 · 0.00% win
Home Sweet Home · progression3 · 0.00% win
I'm out of here! · progression3 · 0.00% win
Somewhere Out There · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.