Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🎄] Hololive RNG 🦈[EARLY ACCESS] 70+ Vtuber

[🎄] Hololive RNG 🦈[EARLY ACCESS] 70+ Vtuber

A Roblox experience owned by Vollded.

SimulatorENhololivevtuberrng

Description (written by the developer; not a statement by this register)

a simple hololive fan game i created during my free time :D follow the game to get update notifications! [EARLY ACCESS 1.5] - Added Hololive Flow Glow - Some stuff - Merry Christmas :D HOW TO GET YOUR OLD SAVE DATA: 1. Join this new game at least once 2.. Say "Hi!" in the group It takes up to 2 days to get your old save data.

Last updated by the developer 8 Mar 2025, 06:02 UTC.

1
playing (measured 11 Aug 2026, 00:04 UTC)
61,883
lifetime visits
98%
liked (669 👍 / 11 👎)
1,063
favourites (17.2 per 1k visits)
2 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:043first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Plushified
199 R$
Emotes
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

💙 Hololive RNG 💙 · other17,019 · 25.0% win
Merry Christmas 🎅🏻🎄❄ · other16,771 · 25.0% win
Holo no Graffiti · other10,697 · 25.0% win
Rebirth · progression527 · 0.00% win
Alt Outfits 🐱 · collection400 · 0.00% win
Bzzzz Bzzz Bzzzzzzzzz · other256 · 0.00% win
Smol Councils · other121 · 0.00% win
100k Goal · progression10 · 0.00% win
10 Rebirths · progression5 · 0.00% win
ý̴͜o̸̤͑u̶̡͝ ̶̹͒e̵͉̍ș̴͋ĉ̷̤å̸ͅp̵̬̀e̵̝͌d̷̰̊?̴̠͛ · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9815 August 2026 — 98 % liked25 August 2026 — 98 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 16:0298no change
15 Aug 2026, 15:4798first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.