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πŸ’Ž [GOGETA + BUG/QOL FIXES] πŸ’Ž RE:XL

πŸ’Ž [GOGETA + BUG/QOL FIXES] πŸ’Ž RE:XL

A Roblox experience owned by Anime Insurrection.

RacingENDragon BallRPGAnime

πŸ’Ž [GOGETA + BUG/QOL FIXES] πŸ’Ž RE:XL is a racing experience created on 2024-12-02. It has recorded 4,785,269 lifetime visits and 16,686 favorites. Currently, three players are active. The title holds an 87% like percentage. The description notes premium bonuses and active codes for in-game rewards.

Description (written by the developer; not a statement by this register)

πŸ’Ž Premium Bonus: Players with Roblox Premium receive a +20% stat boost β€” level up faster and dominate! 🎁 Active Codes: (Enter these in-game for free rewards!) BESTXL: 2X EVERYTHING FOR 48 HOURS + DB SET AstrozGift: 2X EVERYTHING FOR 48 HOURS + DB SET NisansGift: 2X EVERYTHING FOR 48 HOURS + DB SET + Uchiha Eyes DeathsGift: 2X EVERYTHING FOR 48 HOURS + DB SET + 3x DUNGEON LUCK + 2 Uchiha Eyes (More codes coming soon!) Changelog: Aura Update Live 20 Auras are now obtainable (Trello will be updated tomorrow) New Aura Inventory ( Auras are untradable, the inventory acts as an unlock system) Gold Lucky roll costs 5 mill per roll Gold Cap Increased to 5B New Game Passes: 2x Aura Roll Luck 2x Aura Roll Speed New Dev Product: One Time 1000x Luck roll New Code AuraUpdate 2 Uchiha eyes, 1 db set, 2x shop luck, 2x exp πŸ”₯ Stay tuned for updates and new abilities β€” your next ability awaits in RE:XL!

Last updated by the developer 11 Jul 2026, 00:54 UTC.

3
playing (measured 10 Aug 2026, 14:23 UTC)
4,785,269
lifetime visits
87%
liked (13,431 πŸ‘ / 1,937 πŸ‘Ž)
16,626
favourites (3.5 per 1k visits)
2 December 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:232first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

2x Raid Luck
800 R$
2x Tower Luck
800 R$
2x Roll Speed
800 R$
2x Roll Luck
800 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8714 August 2026 β€” 87 % liked24 August 2026 β€” 87 % liked3 September 2026 β€” 87 % liked13 September 2026 β€” 87 % liked23 September 2026 β€” 87 % liked3 October 2026 β€” 87 % liked13 October 2026 β€” 87 % liked23 October 2026 β€” 87 % liked2 November 2026 β€” 87 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 02:1587no change
23 Oct 2026, 02:0887no change
13 Oct 2026, 02:0787no change
3 Oct 2026, 02:0687no change
23 Sept 2026, 02:0587no change
13 Sept 2026, 02:0487no change
3 Sept 2026, 02:0287no change
24 Aug 2026, 02:0087no change
14 Aug 2026, 01:5387first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.