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Button Simulator Idle πŸ”΄

Button Simulator Idle πŸ”΄

A Roblox experience owned by Slowed Creations.

SimulatorENidleclickersimulation

Description (written by the developer; not a statement by this register)

Welcome to Button Simulator Idle πŸ””UPDATE 1 πŸ”” πŸ”₯ EXCLUSIVE RELEASE RUNE! πŸ”΄ 2 NEW BUTTONS! 🌎 NEW TWILIGHT WORLD πŸ› BUG FIXES! +MORE! How to Play: Step on Buttons πŸ”΄ Get Higher Multipliers πŸ”₯ Rank Up To Become More Powerful πŸ’ͺ Buy Runes to maximize your Stats ⬆️ Explore diverse Worlds! 🌍 Climb The Leaderboards!πŸ† Follow & Favorite & Like The Game To Support Us!βœ… Join the groups for free in-game perks!πŸ“Œ https://www.roblox.com/communities/3380204/Slowed-Creations#!/about Follow the Creator!πŸ’– https://www.roblox.com/users/72840675/profile

Last updated by the developer 10 May 2026, 17:28 UTC.

0
playing (measured 19 Aug 2026, 21:00 UTC)
551
lifetime visits
64%
liked (9 πŸ‘ / 5 πŸ‘Ž)
5
favourites (9.1 per 1k visits)
2 December 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 21:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Elite
2,000 R$
MVP
1,000 R$
VIP
449 R$
x2 Stats
50 R$
+1 Rune Bulk
35 R$
x2 Tokens
30 R$
x2 Multiplier
30 R$
+2 Rune Luck
25 R$
x2 Speed
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome63 Β· 0.00% win
Joined the group! Β· social21 Β· 0.00% win
Meet the owner! Β· social21 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.