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Sinister Reindeer [HORROR]

Sinister Reindeer [HORROR]

A Roblox experience owned by Nousho Games.

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Sinister Reindeer [HORROR] is a horror experience created on 2024-12-02. It supports 1 to 4 players. The game has accumulated 1,445,794 lifetime visits and 5,477 favorites. Currently, 3 users are playing. The title holds a 92% like percentage. It is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

[NEW!] Sinister Reindeer 🦌 After escaping Santa's Workshop at midnight you flee into the forest trying to get home... But what's there lurking? LIKE 👍 + FAVORITE ⭐ the game for the next Part! 🔥 Check out the Shop for cool Items! 🔥 🤝 The game can be played by 1 to 4 players! Similar To: Horror, Scary Story, Story, Christmas, Nutcracker, Reindeer

Last updated by the developer 28 Apr 2026, 11:24 UTC.

3
playing (measured 10 Aug 2026, 14:20 UTC)
1,445,794
lifetime visits
92%
liked (3,806 👍 / 333 👎)
5,585
favourites (3.9 per 1k visits)
2 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:202first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
299 R$
Uzi
209 R$
Gun
149 R$
Jumpscare Everyone
129 R$
*OP* Christmas Hammer
129 R$
Snowball Cannon
99 R$
[FUN] Glue
79 R$
Sprint
79 R$
Christmas Lantern
69 R$
Speed Boost
59 R$
Flashlight
49 R$
[TROLL] Banana Peel
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to SINISTER REINDEER! · welcome744,045 · 100.0% win
ESCAPED Ending · progression261,123 · 79.4% win
DEAD Ending · progression126,061 · 43.8% win
All Cookies · collection37,579 · 6.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked13 September 2026 — 92 % liked23 September 2026 — 92 % liked3 October 2026 — 92 % liked13 October 2026 — 92 % liked23 October 2026 — 92 % liked2 November 2026 — 92 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 15:1892no change
23 Oct 2026, 15:1792no change
13 Oct 2026, 15:1692no change
3 Oct 2026, 15:0992no change
23 Sept 2026, 15:0892no change
13 Sept 2026, 14:5192no change
3 Sept 2026, 14:4992no change
24 Aug 2026, 12:3692no change
14 Aug 2026, 12:3592first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.