Mega Mall Tycoon [UPD New York]
A Roblox experience owned by BNV by DeuSens Gaming.
TycoonENtycoonbusiness simulationshopping mall
Mega Mall Tycoon [UPD New York] is a tycoon experience created on 2024-12-02. It has recorded 585,647 lifetime visits and 4,607 favorites. The game holds an 89% like percentage. Currently, zero users are playing. The description highlights building a luxury shopping mall in New York City with various amenities.
Description (written by the developer; not a statement by this register)
🗽 Mega Mall Tycoon 🏙️ 🏢 Build the ULTIMATE luxury shopping mall in New York City! 💰 Open high-end stores, gourmet restaurants, entertainment venues, and even a helipad for VIP guests. Expand your mall, attract customers, and create the most exclusive shopping destination in ROBLOX! ✨ Features: 🛍️ Build and manage premium stores 🍽️ Luxury restaurants serving world-class cuisine 🎡 Entertainment venues like arcades, cinemas, and more 🚁 Helipad for VIP arrivals 🚗 VIP parking zone for elite customers 🏆 Special events & challenges with exclusive rewards 👍 Like the game to support future updates! 💾 All progress is autosaved, so you can continue anytime! 🔔 Hit FOLLOW so you don’t miss any updates! 🔔
Last updated by the developer 20 Apr 2026, 07:13 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:23 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.