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(UNDER DEVELOPMENT) swords.

(UNDER DEVELOPMENT) swords.

A Roblox experience owned by Script For Life.

Fighting & PvPENsword fightingleaderboardsno pay-to-win

Description (written by the developer; not a statement by this register)

⚠️THIS GAME IS ONLY PUBLIC FOR TESTING REASONS CURRENTLY, ALL IN GAME LEADERBOARD STATS (Time Played) WILL SAVE ONCE GAME IS RELEASED!⚠️ ⚠️Please do not rate this game yet, it is only public for testing reasons. Thank you.⚠️ ⚔️Like classic sword fighting? And games that aren't P2W? Well have fun here, climb the leaderboards. And be ready for updates!⚔️ ⚔️In this game, once fully released, you will be able to earn kills for new swords⚔️ ⚔️Show off your swords to your friends, battle your friends and others, collect as many swords as you can.⚔️ ⚔️Also have fun climbing the leaderboards once game is fully released!!! No pay to win swords will be available.⚔️ 🌅Game Design: @JohnScripts (roblox)🌅 📄Programming: @JohnScripts @Tiimid_Being (roblox)📄 🗺️Map & Models: @JohnScripts (roblox)🗺️ 🌐Texturing: @JohnScripts (roblox)🌐 ⚔️Sword Naming: @InfinityF13 (roblox)⚔️

Last updated by the developer 7 Apr 2026, 18:10 UTC.

0
playing (measured 16 Aug 2026, 17:52 UTC)
359
lifetime visits
95%
liked (20 👍 / 1 👎)
3
favourites (8.4 per 1k visits)
2 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 17:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Played the Game! · welcome35 · 0.00% win
You Killed the Developer :O1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.