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Untitled Falling Game

Untitled Falling Game

A Roblox experience owned by ContentStudios.

OtherENendless fallmysteryphysics

Description (written by the developer; not a statement by this register)

Untitled Falling Game ⚠️ A Game Where The Goal is To Fall As Far as You Can ⚠️ Your sitting in your house one day when *BAM*, a endless large hole spawns! Your goal is to reach the bottom and find out what caused it... if there even is an end.

Last updated by the developer 3 Aug 2026, 00:23 UTC.

0
playing (measured 11 Aug 2026, 04:00 UTC)
6,115
lifetime visits
81%
liked (35 👍 / 8 👎)
1,222
favourites (199.8 per 1k visits)
2 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
999 R$
Magnet
499 R$
2x XP
199 R$
2x Fall Speed
199 R$
2x Coins
199 R$
2x Depth
199 R$
Become The Cleric
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,923 · 0.00% win
1,000 Depth · progression3,853 · 0.00% win
10,000 Depth · progression680 · 0.00% win
50,000 Depth · progression84 · 0.00% win
Met The Owner! · social64 · 0.00% win
100,000 Depth · progression36 · 0.00% win
250,000 Depth · progression16 · 0.00% win
500,000 Depth · progression10 · 0.00% win
1,000,000 Depth · progression7 · 0.00% win
2,500,000 Depth · progression1 · 0.00% win
1,000,000,000 Depth · progression0 · 0.00% win
5,000,00 Depth · progression0 · 0.00% win
10,000,000 Depth · progression0 · 0.00% win
25,000,000 Depth · progression0 · 0.00% win
100,000,000 Depth · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.