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Grace But Bad

Grace But Bad

A Roblox experience owned by The Super Silly Gamers.

HorrorENhorrorentitiesindie

Grace But Bad is a horror experience created on December 3, 2024. It has accumulated 2,911,254 lifetime visits and 2,926 favorites. The game holds a 51% like percentage. Currently, zero users are playing. The description notes five entities and credits creators @colfaes123 and @P6leb.

Description (written by the developer; not a statement by this register)

Thx for playing this 👁️ I would appreciate feedback for the future 👍 Also, if you enjoyed the game, please give it a like or favorite ❤️ Currently, there are five entities 💀 ⭐ Creators of This: @colfaes123 - was banned @P6leb

Last updated by the developer 14 Jul 2026, 00:02 UTC.

0
playing (measured 11 Aug 2026, 23:49 UTC)
2,911,254
lifetime visits
51%
liked (918 👍 / 894 👎)
2,927
favourites (1.0 per 1k visits)
3 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Carnation Badge · other404,304 · 65.2% win
Survive Rain · progression734 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5114 August 2026 — 51 % liked24 August 2026 — 51 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:0751no change
14 Aug 2026, 06:0651first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.