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Slither.2048

Slither.2048

A Roblox experience owned by Carbon Crazy.

PuzzleEN2048snakemerge

Description (written by the developer; not a statement by this register)

grow your snake by collecting blocks and eating others. merge cubes to get bigger cubes and reach 2048 and beyond! 🔥 Use code "release" and LIKE the game for an exclusive reward! 👍 NEW CODE will be revealed once the game hits 1,000 LIKES! HELP: ❗USE JUMP TO GET SPEED BOOST!❗ Merge and grow! Collect blocks, eat players with smaller numbers, and grow your number! Merge blocks of the same value to create bigger numbers. (Pro Tip: You can eat the tail of others if their blocks are smaller than your head!) have fun guys! ✨ Shoutout to @AltiWyre for the faces! TAGS: Snake, Cube, 2048, Merge, Math, Simulation, Puzzle, Snake Game, Block, IO Games, Number Merge, Slither, Evolution Simulator, Multiplayer.

Last updated by the developer 20 May 2026, 00:39 UTC.

0
playing (measured 11 Aug 2026, 17:21 UTC)
322,485
lifetime visits
56%
liked (165 👍 / 132 👎)
378
favourites (1.2 per 1k visits)
3 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Troll Immunity
799 R$
Forever VIP
799 R$
2x Range
399 R$
2x Score
399 R$
2x Money
179 R$
2 Auras
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome220,862 · 0.00% win
Reach 2048 · progression38,224 · 0.00% win
Reach 8192 · progression11,311 · 0.00% win
Unlock World 2 · progression64 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

555655.515 August 2026 — 56 % liked4 September 2026 — 55 % liked24 October 2026 — 56 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 04:3656+1
4 Sept 2026, 02:4755-1
15 Aug 2026, 00:3456first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.