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Low's UTMM

Low's UTMM

A Roblox experience owned by Low’s Studio.

OtherENUTMM Kitfan characterscreator showcase

Description (written by the developer; not a statement by this register)

this is awesome woah Nikolander and A_RandomDoggo: Created the UTMM Kit Go search up UTMM Kit if you want to make a game like this Some fictional characters (Speed Demon, The Whigmaster, etc.) in this game was made and owned by the user: TheGreatMemelord111, while some other creations (Ahat Man and more) were made by the user: bizarre_ahat.

Last updated by the developer 11 Aug 2026, 19:32 UTC.

0
playing (measured 13 Aug 2026, 22:16 UTC)
5,870
lifetime visits
58%
liked (22 👍 / 16 👎)
21
favourites (3.6 per 1k visits)
3 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 22:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

9999999999999999
455,555,555 R$
God Pow
1,000 R$
Metal Pipe
699 R$
A music box.
460 R$
P2W Kit
200 R$
hello 2
3 R$
hello
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Za Powar · other21 · 0.00% win
ienx denib · other14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

56585717 August 2026 — 56 % liked27 August 2026 — 58 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 19:4758+2
17 Aug 2026, 19:3656first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.