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Splashout [Alpha]

Splashout [Alpha]

A Roblox experience owned by FORBLOX corp.

ShooterENthird-person shooterturf waralpha

Description (written by the developer; not a statement by this register)

Splashout is a third‑person shooter released on ROBLOX and developed by the Splashout team. In this game, your objective can range from a classic turf war to a Piñata Havoc mode. Remember, this game is currently in Alpha everything is subject to change.

Last updated by the developer 11 Aug 2026, 12:56 UTC.

0
playing (measured 11 Aug 2026, 17:05 UTC)
67,078
lifetime visits
88%
liked (358 👍 / 49 👎)
598
favourites (8.9 per 1k visits)
3 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation :)
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome,Slimer! · welcome22,727 · 80.0% win
RANK X! · progression16,546 · 0.00% win
Splashout's Gambler · other9,748 · 17.8% win
Rank C · progression5,174 · 88.9% win
Slimer! · other4,484 · 0.00% win
Rank S · progression690 · 0.00% win
Rank A · other277 · 0.00% win
Player! · welcome212 · 8.9% win
RANK S+ · progression204 · 0.00% win
Fractured · other105 · 8.9% win
Survivor! · other92 · 0.00% win
PRODIGY! · other63 · 0.00% win
Welcome to CROSSROADS · welcome41 · 35.6% win
STRUCK! · other22 · 0.00% win
It was a horseman, a dead one. Headless! · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8815 August 2026 — 88 % liked25 August 2026 — 88 % liked4 September 2026 — 88 % liked14 September 2026 — 88 % liked24 September 2026 — 88 % liked14 October 2026 — 88 % liked24 October 2026 — 88 % liked15 August 202624 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 20:3188no change
14 Oct 2026, 20:2088no change
24 Sept 2026, 20:1888no change
14 Sept 2026, 16:3888no change
4 Sept 2026, 16:3788no change
25 Aug 2026, 15:1888no change
15 Aug 2026, 15:0288first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.