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Sword Mayhem

Sword Mayhem

A Roblox experience owned by Easy Dub Studios.

Fighting & PvPENsword fightingPvP duelsability-based combat

Sword Mayhem is a fighting-pvp Roblox experience created on 2024-12-03. The game has accumulated 2,484,080 lifetime visits and 16,962 favorites. It currently holds a 73% like percentage with zero players active at the time of measurement.

Description (written by the developer; not a statement by this register)

💥 Sword Mayhem is a brutal sword fighting game with abilities. In this game, you can engage in fast-paced, bloody battles or join in on competitive duels. Unlock a variety of swords with different abilities, challenge your friends, and rise to the top of the leaderboards! 🎮 This game is available on all devices! 📜 Update: Added baseball bat to item market 🖥️ If you are the owner of a private server, type /commands in chat for a list of all commands ⚠️ Any leaderboard farming will result in a ban

Last updated by the developer 21 Jul 2025, 20:22 UTC.

0
playing (measured 10 Aug 2026, 15:36 UTC)
2,484,080
lifetime visits
73%
liked (3,949 👍 / 1,433 👎)
16,952
favourites (6.8 per 1k visits)
3 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Doom Slayer's Crucible
199 R$
Jetstream Sam's Murasama
199 R$
Blades of Chaos
149 R$
Saberstaff
149 R$
Dual Darkhearts
149 R$
Energy Sword
149 R$
Raiden's HF Blade
149 R$
Lightsaber
149 R$
Trails
99 R$
VIP
99 R$
Double XP
99 R$
Double Gold Income
99 R$
Instant Respawn
49 R$
Donation
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Sword Mayhem! · welcome1,123,622 · 44.4% win
Initiate · welcome527,313 · 0.00% win
Warrior · other71,020 · 0.00% win
Gladiator · other11,800 · 0.00% win
Elite · other1,741 · 0.00% win
You Killed the Creator! · progression144 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7314 August 2026 — 73 % liked24 August 2026 — 73 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:3373no change
14 Aug 2026, 07:3273first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.