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☠️ Rage Quit DIFFICULT Obby 🔥

☠️ Rage Quit DIFFICULT Obby 🔥

A Roblox experience owned by Cashgrab Productions!.

ObbyENrage quitimpossible difficultylava hazards

☠️ Rage Quit DIFFICULT Obby 🔥 is an obby experience created on 2024-12-03. It has accumulated 2,320,823 lifetime visits and 3,683 favorites. The game holds a 91% like percentage. Currently, zero users are playing. The description highlights 180 stages designed to be challenging and difficult for players.

Description (written by the developer; not a statement by this register)

🔥 Can You Beat the Rage Quit IMPOSSIBLE Obby? 😈 🏃‍♂️ Take on 180 insane stages that start easy and quickly turn into a nightmare! This unbeatable obby will push you to your limits—prepare to rage and fail over and over again! 💥 Only the toughest will survive... are you one of them? 💪 CONTROLS (PC, Console): 🔄 Reset Character: (R, Y) ⬆️ Shift Lock: (Shift, LT) Tags: 💥 Impossible, Rage Quit, Challenging, Hard, Intense, Obby, Platformer, Parkour, Obstacle Course, Unbeatable, Hell Lava, Wraparound, Difficult, DCO, Tower, Hardest, Master, Epic Fail, Rage, Impossible Obby

Last updated by the developer 24 Aug 2025, 01:28 UTC.

0
playing (measured 10 Aug 2026, 17:51 UTC)
2,320,823
lifetime visits
91%
liked (9,373 👍 / 932 👎)
3,681
favourites (1.6 per 1k visits)
3 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
800 R$
Fling Gauntlet!
799 R$
Rocket Launcher
799 R$
Laser Gun
799 R$
Sword
499 R$
VIP
400 R$
Fusion Coil
179 R$
Easy Mode
149 R$
Gravity Coil
129 R$
SpeedCoil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9114 August 2026 — 91 % liked3 September 2026 — 91 % liked13 September 2026 — 91 % liked23 September 2026 — 91 % liked13 October 2026 — 91 % liked23 October 2026 — 91 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:1791no change
13 Oct 2026, 11:1691no change
23 Sept 2026, 11:0891no change
13 Sept 2026, 11:0791no change
3 Sept 2026, 11:0691no change
14 Aug 2026, 08:0791first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.