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Anime Dungeon RNG

Anime Dungeon RNG

A Roblox experience owned by C-C Games.

SimulatorENRNG mechanicsAnime aestheticIdle/AFK progression

Anime Dungeon RNG is a simulator experience created on 2024-12-04. The game has accumulated 1,481,729 lifetime visits and 6,831 favorites. It maintains a 98% like percentage. Currently, zero users are playing. The description highlights mechanics such as rolling for character rarity, defeating dungeons, crafting relics, and using potions to increase luck and roll speed.

Description (written by the developer; not a statement by this register)

🎉 Welcome to Anime Dungeon RNG! 🎉 🤝 PLAY WITH FRIENDS FOR A ROLL SPEED BOOST! 🎲 Roll High Rarity Character ☠️ Defeat Dungeons and earn Rewards 💍 Craft unique Relics 🥤 Drink Potions to increase your Luck and Roll Speed 💤 Roll in the AFK Area to increase your Luck! 🏆 Climb the Leaderboard and Show Off Your Skills! 💥 Premium Members Get: +1 Luck ⚡ & +10% Speed 🏃‍♂️ 🔔 Follow for updates! 🔔

Last updated by the developer 6 Jul 2026, 13:33 UTC.

0
playing (measured 10 Aug 2026, 16:05 UTC)
1,481,729
lifetime visits
98%
liked (16,958 👍 / 396 👎)
6,827
favourites (4.6 per 1k visits)
4 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Luck
399 R$
Party Slots +2
399 R$
AFK Anywhere
349 R$
Auto Collect
349 R$
VIP
299 R$
Luck
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome865,402 · 0.00% win
Roll A Common Character · other770,481 · 0.00% win
Roll A Rare Character · collection141,214 · 0.00% win
Roll A Epic Character · other2,162 · 0.00% win
Roll A Legendary Character · collection8 · 0.00% win
Roll A Mythic Character · collection1 · 0.00% win
Roll A Omega Character · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked3 September 2026 — 98 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:3798no change
24 Aug 2026, 12:2198no change
14 Aug 2026, 12:2098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.