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Click To Nuke

Click To Nuke

A Roblox experience owned by SayWonder.

Clicker & idleENclickerteam-basedincremental

Description (written by the developer; not a statement by this register)

⚠️ The game is in its early stages. Bugs may be present! 🌟 Welcome to Click To Nuke 🌟 💥 Team up with players from around the world in this clicker game! 💥 📈 Every click counts as you and your team work together to fill (or remove from) the Global Nuke Meter! 🖱️ Tap the physical red button or the button on your screen to contribute and watch as the meter climbs higher and higher. 🔥 Join the group to unlock the Autoclicker! ✅ Premium members have access up to 26 CPS limit (default is up to 18)! Who knows what will happen when the meter is full? Only one way to find out... Join and start clicking now! 🚀 Keywords: idle, clicker, nuke, meter, simulator, fun, global, incremental, challenge

Last updated by the developer 16 Jan 2025, 07:33 UTC.

0
playing (measured 10 Aug 2026, 23:19 UTC)
77,256
lifetime visits
86%
liked (485 👍 / 79 👎)
1,668
favourites (21.6 per 1k visits)
4 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome63,919 · 0.00% win
10K Clicks! · progression485 · 0.00% win
50K Clicks! · progression49 · 0.00% win
100K Clicks! · progression27 · 0.00% win
-10K Clicks! · progression9 · 0.00% win
-50K Clicks! · progression1 · 0.00% win
-100K Clicks · progression0 · 0.00% win
Never Falter · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.